It's been a long journey, but this is how we got started and became Eleven.
Eleven Digital, Inc. was founded in Nov 2014. Before that, there was Scoopr Media. Scoopr Media was the World's 1st Branded Entertainment Content Exchange. It provided brands a way to activate their fans to create User Generated Content ("UGC"). The UGC, Scoopr created was distributed via a multitude of ad channels as branded entertainment. This content was easy to create, aggregate, re-deploy, and track. However, it was low-quality content. In addtion, we were too early having started in June 2011.
By the end 2015, Scoopr was dead. However, I took what I learned while building Scoopr and worked to better understand the intersection between entertainment, advertising, and consumer behavior.
Scoopr taught me entertainment influenced consumer behavior in a organic and sustainable ways if it could be deployed at a high quality consistently. So when I started Eleven, I took that knowledge with me. We set out to harness branded entertainment's ability to influence consumer behavior in positive ways via tech.
Our vision at Eleven is simple. Empower the top 200 Advertisers in the US to reach the right audience, at the right time, with the right message. This may sound simple, but it's easier said than done. If you've done an ad effectiveness study for a large-scale ad campaign across TV and Digital, you can attest.
Eleven has spent the last 3 years perfecting the World’s first Big Data Solution for Branded Entertainment.
We will soon be able to synthesize data content distributed globally through SVODs like Netflix and Hulu within our proprietary DMP (Data Management Platform).
This will help Global Brands understand the opportunities available to distribute Branded Entertainment outside of TV and Social.
Estee Lauder uses Eleven (Bonus Round)